DiGiTaL

REAPI PUB WAR 3.0

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May 29, 2018
2
0
1
20
#21
Too many warnings!!! also some symbols are never used...
Compiled on latest 1.8.3 with latest reapi!

// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(1576) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(1582) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(1611) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(1662) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(1663) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(1666) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(1667) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(1701) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(1703) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(1737) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(2071) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(2073) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(2080) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(2083) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(2263) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(2265) : warning 217: loose indentation
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(40) : warning 203: symbol is never used: "DEBUG"
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(25) : warning 203: symbol is never used: "RestartGame"
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(2119) : warning 204: symbol is assigned a value that is never used: "SecondCaptainTeamName"
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(37) : warning 203: symbol is never used: "g_PlayerSelected"
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(207) : warning 204: symbol is assigned a value that is never used: "g_iMaxPlayers"
// H:\Compiler v 1.8.3\addons\amxmodx\scripting\pub_war.sma(2231) : warning 204: symbol is assigned a value that is never used: "is_secondHalf"
// Header size: 4264 bytes
// Code size: 56068 bytes
// Data size: 46408 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 123124 bytes
//
// 55 Warnings.
 
May 29, 2018
2
0
1
20
#23
These are just warnings which means code is here and there but is perfectly working
no but plugin doesnt work for me bro.. when i start war it comes to captain choosing not a single player goes in spec to choose as captain and when i choose myself when im in spec, everything disappears after cchoosing 1st ccaptain! and plugin doesnt work then at all.. and i saw code there are many spelling mistakes like frst-first, scond-second which creating issues as well!
 

DiGiTaL

Active Member
Staff member
Administrator
Moderator
Dec 9, 2017
194
36
28
19
Rajasthan, India
jatinsarda.me
#24
no but plugin doesnt work for me bro.. when i start war it comes to captain choosing not a single player goes in spec to choose as captain and when i choose myself when im in spec, everything disappears after cchoosing 1st ccaptain! and plugin doesnt work then at all.. and i saw code there are many spelling mistakes like frst-first, scond-second which creating issues as well!
Looks like you dont have REGAMEDLL installed :confused: on your server
You shouldnt change frst - first .. as they are constants inside plugin .. so Redownload plugin again and dont change anything just try it first
 

soumyadip77

Member
Moderator
Dec 10, 2017
67
6
8
18
#25
@
sam_bhosale4
to know this whole plugin i need 2 month now i am know how this plugin work and what are dont need their thsi plugin is made in 1.8.2 style make this to 1.8.3 style and optimize fro 1.8.3 me already done in past... still i dont prefer to use this its noo much havey...
 

CSifLife

New Member
Aug 31, 2018
13
0
1
27
#28
I mean when match finishes server reboots and players leave. How can we finish normally without rebooting?
 

CSifLife

New Member
Aug 31, 2018
13
0
1
27
#34
It requires modification in original plugin
I have done some minor changes, you can try this one :)
It still restarts server when match is over or manually stopped using amx_stopmatch. Removing these codes will help?

public RestartServerForStoppingMatch()
{
new CurrentMap[33]
get_mapname(CurrentMap,32)

server_cmd("changelevel %s",CurrentMap)

return PLUGIN_HANDLED
}
 

DiGiTaL

Active Member
Staff member
Administrator
Moderator
Dec 9, 2017
194
36
28
19
Rajasthan, India
jatinsarda.me
#35
It still restarts server when match is over or manually stopped using amx_stopmatch. Removing these codes will help?

public RestartServerForStoppingMatch()
{
new CurrentMap[33]
get_mapname(CurrentMap,32)

server_cmd("changelevel %s",CurrentMap)

return PLUGIN_HANDLED
}
It has no effect as the source i provided 4 comments above is already not executing this part of code so it's unused on stopping match
 

CSifLife

New Member
Aug 31, 2018
13
0
1
27
#36
There is another issue with many players including me. As soon as match starts, crosshair disappears, sometimes even knife is not in hand, I mean totally weaponless and key bindings don't work. It fixes only after reconnecting.
Secondly, if while captains are selected and new player joins server, he doesn't go in spectator list but becomes another captain, so it is like 2 vs 1 captain knife round.
 

DiGiTaL

Active Member
Staff member
Administrator
Moderator
Dec 9, 2017
194
36
28
19
Rajasthan, India
jatinsarda.me
#37
Ofcourse we know all the issues too but we are not author of plugin, we can pass update to fix everything but for now i dont think anyone has time to do that, u can wait for author or wait for another devs or u can ask them directly
 

CSifLife

New Member
Aug 31, 2018
13
0
1
27
#39
Instead of loading pub_settings after match finish, if we execute server.cfg, does it make sense?
 

DiGiTaL

Active Member
Staff member
Administrator
Moderator
Dec 9, 2017
194
36
28
19
Rajasthan, India
jatinsarda.me
#40
Executing pub settings function in plugin is a necessary part as we want to set all variables and booleans to their original state or else the next match ( if map is not restated ) will get bugged , so it's important

Server cfg is executed always in this function