marshhhhh

ZP Addon [ZP] Team Semiclip 3.3.1

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Author
schmurgel1983
ZP Requirement
ZP4.x & Higher
Installation Instructions
Download, Compile & Install :D
Credits
SchlumPF*
joaquimandrade
ConnorMcLeod
MeRcyLeZZ & VEN
georgik57

Bugsy
Basic Requirements
» Game : Counter-Strike 1.6 or Condition-Zero
» Metamod : Version 1.19 or later
» Amxmodx : Version 1.8.1 or later
» Modules : engine, fakemeta, hamsandwich



Features
» Team semiclip
» Single / both teams
» Enemy trespass
» Button activation (customize)
» Boosting
» Unstuck on team change
» Preparation (own unstuck algorithm)
» Duration (own unstuck algorithm)
» Knife trace to next enemy
» Constant / fading render
» Render for humans, zombies, admins
» Render visual for alive, death and spectators
» Entities movement while in semiclip
» No one gets blocked before first zombie is choosen



Supported Entities
» func_button
» func_door
» func_door_rotating
» func_guntarget
» func_pendulum
» func_plat
» func_platrot
» func_rot_button
» func_rotating
» func_tank
» func_trackchange
» func_tracktrain
» func_train
» func_vehicle
» momentary_door

» momentary_rot_button

CVARS

// General
// -------
semiclip 1 // Enable or disable semiclip [0-disabled / 1-enabled]
semiclip_block_team 0 // Which team has semiclip (look zp_team_semiclip_info.txt for more information) [0-both have / 1-Zombies don't have / 2-Humans don't have / 3-Both don't have]
semiclip_enemies 0 // Trespass enemies [0-disabled / 1-enabled]
semiclip_radius 250.0 // Semiclip radius [0.0 - 65535.0]

// Button
// IMPORTANT: Priority is semiclip_block_team > semiclip_button!
// -------------------------------------------------------------
semiclip_button 0 // Button semiclip (look zp_team_semiclip_info.txt for more information) [0-disabled / 1-Zombies / 2-Humans / 3-Both]
semiclip_button_trigger 32 // What button's trigger semiclip (look zp_team_semiclip_info.txt for more information) [1 - 65535]
semiclip_button_anti_boost 1 // Anti boost if players are inside each other [0-disabled / 1-enabled]
semiclip_button_anti_stuck 0 // Anti stuck if players are inside each other [0-disabled / 1-enabled]

// Unstuck
// IMPORTANT: Unstuck trigger only on disable Game mode Event or Team change Event!
// -----------------------------------------------------------------------------------------
semiclip_unstuck 4 // Unstuck [0-disabled / 1-specified team / 2-csdm / 3-random around own place / 4-trespass]
semiclip_unstuck_render 1 // Effect unstuck 4 only (trespass) - Render enemies [0-disabled / 1-enabled]
semiclip_unstuck_delay 0 // Unstuck delay in seconds [0-instant / 0.1 - 65535.0]

// Gamemodes
// ---------
semiclip_disable_on_infection 0 // disable semiclip on Infection Mode
semiclip_disable_on_multiple 0 // disable semiclip on Multiple Infection Mode
semiclip_disable_on_nemesis 0 // disable semiclip on Nemesis Mode
semiclip_disable_on_survivor 0 // disable semiclip on Survivor Mode
semiclip_disable_on_swarm 0 // disable semiclip on Swarm Mode
semiclip_disable_on_plague 0 // disable semiclip on Plague Mode
semiclip_disable_on_armageddon 0 // disable semiclip on Armageddon Mode (only zp50)

// Nightmare
// ---------
semiclip_disable_on_sniper 0 // disable semiclip on Sniper Mode
semiclip_disable_on_assassin 0 // disable semiclip on Assassin Mode
semiclip_disable_on_armageddon 0 // disable semiclip on Armageddon Mode
semiclip_disable_on_versus 0 // disable semiclip on Survivors vs Assassins Mode
semiclip_disable_on_apocalypse 0 // disable semiclip on Apocalypse Mode
semiclip_disable_on_hunt 0 // disable semiclip on Hunter and Hunted Mode
semiclip_disable_on_nightmare 0 // disable semiclip on Nightmare Mode

// Other
semiclip_knife_trace 0 // Knife trace to next enemy when you stay inside a teammate and aiming a enemy [0-disabled / 1-Zombies / 2-Humans / 3-Both]

// Render
// ------
semiclip_render 0 // Render options [0-disabled / 1-normal / 2-fade]
semiclip_render_3rd_plugins 0 // Support 3rd party plugins, with auto correct render and glow (like zp nemesis/survivor glow) [0-disabled / 1-enabled]
semiclip_render_free_look 1 // Render players in free look mode [0-disabled / 1-enabled]

// Render -Normal-
// ---------------
semiclip_normal_mode 1 // Normal mode (look amxconst.inc -> Render for set_user_rendering) [0-5]
semiclip_normal_fx 19 // Normal fx (look amxconst.inc -> Fx for set_user_rendering) [0-20]
semiclip_normal_amt 4 // Normal amount [0-255]
semiclip_normal_spec 1 // Render for current spectating player [0-disabled / 1-enabled]

// Render -Fade-
// -------------
semiclip_fade_mode 2 // Fade mode (look amxconst.inc -> Render for set_user_rendering) [0-5]
semiclip_fade_fx 0 // Fade fx (look amxconst.inc -> Fx for set_user_rendering) [0-20]
semiclip_fade_min 130 // Min fade (stay inside other player or spectating player) [0-255]
semiclip_fade_max 225 // Max fade [0-255]
semiclip_fade_spec 1 // Render fade for current spectating player [0-disabled / 1-enabled]

// Color
// IMPORTANT: Color priority is Admin > Normal!
// --------------------------------------------------
semiclip_color_admin_flag "b" // Admin color access flag (look user.ini, b - reservation)
semiclip_color_admin_zombies "255 63 63" // Admin zombies render color "RRR GGG BBB" [0-255]
semiclip_color_admin_humans "153 204 255" // Admin humans render color "RRR GGG BBB" [0-255]
semiclip_color_zombies "255 63 63" // Zombies render color "RRR GGG BBB" [0-255]
semiclip_color_humans "153 204 255" // Humans render color "RRR GGG BBB" [0-255]
Author
marshhhhh
Downloads
7
First release
Last update
Rating
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