marshhhhh

ZP Mod Zombie Plague Advanced 1.6.1

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Author
abdul-rehman
Installation Instructions
Download and extract the contents from the .rar files to your server's mod directory ( amxmodx ) and make sure to keep folder structure. The rar contains all the Plugins & Config Files needed with source. Basic Resources from ZP is needed.
Credits
MeRcyLeZZ
93()|29!/<
_Speed_
NiHiLaNTh
Even though it's strongly based on the classic zombie infection mods, it takes the concept to a new level by introducing:
  • New Gameplay Modes: Nemesis, Survivor, Sniper, Assassin, Armageddon, Multi Infection, Swarm, and more
  • Zombie Classes System: allows addding unlimited custom zombie classes
  • Human Classes System: allows addding unlimited custom human classes
  • Ammo Packs: awarded to skilled players, can be exchanged for goods
  • Extra Items System: allows adding unlimited custom items to buy
  • Custom Grenades: Napalms, Frost Nades, Flares, and Infection Bombs
  • Deathmatch Mode: where zombies or humans can continually respawn
  • Admin Menus: to easily perform the included console commands
  • Special Effects: from the HL Engine, such as dynamic lighting and fog
There is plenty of customization as well, which enables you to create several different styles of gameplay. You can:
  • Set zombies and humans' health, speed, models, rewards, and more
  • Toggle unlimited ammo and adjustable knockback for weapons
  • Separately enable and customize the new gameplay modes to your liking
  • Change overall map lighting (lightnings available for the dark settings)
  • Set different colors and sizes for flashlight and nightvision
  • Toggle leap (long jumping) and pain shock free (no damage slowdowns)
  • Toggle various infection effects, such as sparks and screen shakes
  • Enable random spawning (CSDM-spawn friendly)
  • Replace sounds or add some background themes
  • And many more...
CHANGELOG
** v1.0 [Feb 2010]
- Added Sniper Mode.
- Added Assassin Mode.
- Fixed various bugs which were disturbing the game play.

** v1.1 [Feb 2010]
- Fixed assassin bugs with napalm grenade.
- Added seperate pain sounds for assassin.

** v1.2 [Feb 2010]
- Fixed a bug which could have caused most of the sub-plugins based on assassin mode to crash.
- Added a second admin menu.
- Added Armageddon mode.

** v1.3 [Feb 2010]
- Fixed the runtime error "ArrayGetString".
- Added two new cvars for Armageddon mode respawn.

** v1.4 [March 2010]
- Optimized code to a great extent.
- Removed Anti Block plugin because it was causing bugs.
- Organized the admin menu.

** v1.5 [April 2010]
- Optimized code to a great extent.
- Removed stamina plugin because it was causing bugs.
- Organized and optimized the admin menu.
- Fixed server crashing issues.

** v1.6 [Release date: 29th June 2010]
- Optimized sniper's gore code which will hopefully reduce server crashes.
- Optimized assassin's gore affect to reduce lag.
- Fixed survivor leap not working even though it was enabled.
- Fixed ML file problems.
- Extended admin menu's functionalities by adding a new menu for listing custom game mode's automatically.
- Fixed players not respawning after they have comitted suicide even though the required cvar was on.
- Fixed death match mode not working for custom game modes.
- Added an example custom game mode for helping scripters in making custom game modes.

** v1.6.1 [Release date: 11th September 2010]
- Fixed ML file bugs which were caused by wrongly formated string.
- Fixed the incorrect pattern according to which custom game mode forwards were executed.
- Fixed sniper gore affect causing server crashes, by changing the gore message's destination (Changed MSG_BROADCAST to MSG_PVS).
- Fixed a bug due to which players were unable to switch triggered lights after assassin round.
- Fixed admins knife p_ model not bieng shown when the cvar zp_admin_knife_models_human was enabled.
- Fixed zp_sniper_damage cvar bieng set to an integar value although it was supposed to be a float value.
- Fixed Assassin's aura displaying wrong colors.
- Fixed wrong fade color bieng displayed to Assassin on infection attempts.
- Optimized code according to which ammo packs were awarded to players.
- Optimized nemesis, assassin and sniper's weapon/knife damage code.
- Optimized the player list menu code.
- Optimized the aim info code to a great extent.
- Optimized flashlight and aura message's codes.
- Added more features in the aim info code.
- Added a cvar for turning the aim info message on/off.
- Added a cvar for configuring Nemesis/Assassin's aura radius.
- Added 2 new natives for setting and retrieving players' models properly.
Author
marshhhhh
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